"If you place a piece of bread somewhere on Earth, and another one on that point's antipodes, well you made yourself an Earth-sandwich." The move towards fewer ROPs than fragment pipelines is a way gpu designers eliminate unneeded complexity from their chips without sacrificing performance. They use the exact same architecture, but the 760 is able to achieve better performance despite having less CUDA cores due to ROPs.
ROPS is listed in the World's largest and most authoritative dictionary database of abbreviations and acronyms The Free Dictionary That, or he's busy bluffing his way in a poker game. As far as the function is concerned, here is a quote from a website known as GPUReview:
Raster Operators (ROPs) handle several chores near the end of the of the pixel pipeline. That may have been as much or more due to memory bandwidth. I've heard that the amount of ROPs (talk 32 vs 64) isn't too big of a bottleneck or deal breaker anymore, unless you want a card marketed towards VR... Is this true? Thank you very much. ROPs are a big part of video cards.
I've heard that the amount of ROPs (talk 32 vs 64) isn't too big of a bottleneck or deal breaker anymore, unless you want a card marketed towards VR... Is this true? *This giveaway is open to the US, Puerto Rico, and Canada (excluding Quebec).
- Carl Sagan. Thus, cards with the same number of ROPs as fragment pipelines would end up with ROPs sitting idle waiting for input. ROP is an acronym for "Raster Operation Unit" or "Render Back-End Unit".
The main area where more CUDA cores can matter is in compute heavy scenarios. A TMU is able to rotate, resize, and distort a bitmap image (performing texture sampling), to be placed onto an arbitrary plane of a given 3D model as a texture.
That may have been as much or more due to memory bandwidth. And less complexity means higher speeds and better yields will be attainable. To put it simply (I mean very simply): ROP's are the units that perform tasks such as colour tests, filtering and AA.I recommend that you visit www.beyond3d.com and head to their forums if you wish to learn more about ROP's.
- Michael from Vsauce.
ROPs and memory bandwidth are often closely linked anyway though. But chances are he's busy digging dirt on NVIDIA's G100/GT200 or AMD's R680/R700.
ROPs and memory bandwidth are often closely linked anyway though. Generally speaking, more ROPs means better performance per the same architecture. Alternatively, AMD could just use much higher GPU core clocks, which in my view, would be a worse option. Both ATi and NVIDIA employ these units into their GPU architectures, but obviously, both companies implement ROP's differently. The prize package includes a custom PlayStation 4 Pro, controller, and game. "If you place a piece of bread somewhere on Earth, and another one on that point's antipodes, well you made yourself an Earth-sandwich." They have some very knowledgable people there (people even in ATi/NVIDIA visit there), and will be able answer any questions regarding 3D computing that you have.LordEC911 knows a fair lot about 3D technology too, so if you're lucky, he may be able to help here.
This is the closest thing I could find: "Raster OPerator, a raster graphics function used (per pixel) in a Bit blit operation to combine two or more bitmap, perhaps on a GPU." It also depends on the architecture behind the GPU as that's also important. So when it comes to VR, rely heavily on reviews to see what kind of performance you can expect with the same, or similar setup. That was very helpful and informative. - Carl Sagan. You need to be a member in order to leave a commentSign up for a new account in our community.
ROPs handle anti-aliasing, Z and color compression, and the actual writing of the pixel to the output buffer. It's easy! WE FINALLY Understand What Kind Of Game Marvel's Avengers IsCyberpunk 2077 Night City Wire Stream Coming Next WeekI searched wiki and it gave me a list of possible answers. This GPU Dictionary explains the difference between memory clocks and core clocks, PCI-e transfer rates, shader specs, what a ROP is, and some other basic (and fun) GPU phrases. "It pays to keep an open mind, but not so open your brains fall out." "If you place a piece of bread somewhere on Earth, and another one on that point's antipodes, well you made yourself an Earth-sandwich." I cannot give you a definite answer because as I said, the architecture is very important. I can't disagree with that. - Carl Sagan. ... ROPs… The 760 did have additional memory bandwidth so it could've contributed to it.
ROPs handle anti-aliasing, Z and color compression, and the actual writing of the pixel to the output buffer. The main area where more CUDA cores can matter is in compute heavy scenarios.
:POr sleeping since I work at 8am on Sat... Freaking sucks.Anyways, Wesker's answer pretty much sums it all up, except the filtering part. "It pays to keep an open mind, but not so open your brains fall out."
- Michael from Vsauce.
They use the exact same architecture, but the 760 is able to achieve better performance despite having less CUDA cores due to ROPs. ROPs are a big part of video cards.